you're both 3-0 in the event and they're not playing an "easy" deck), you should anticipate that they'll only keep hands with graveyard hate. Now, if you recognize that your opponent is pretty skilled (ex. If you can identify this scenario, keeping a strong dredge hand is preferable and unless they combo faster with no interaction from you, you should have an easy time. Not-so-great players will often keep "good" hands, but ones that lack graveyard hate so they're hoping to execute their plan faster than you. You can try to read them, especially if they mulligan, and definitely if they mulligan a few times. Or should I just always keep strong dredge hands and make them have the hate?įor your opponent, they'll often be on the play game 2 & are heavily unfavored if they don't have graveyard hate. On the play should I just keep all functional and potentially explosive Dredge hands and prey that their RIP is either too slow or that they don't have it? On the Draw I suppose that I should try and mulligan for interaction since I probably can't put up a board strong enough to ignore a turn 2 RIP.Īgainst Leyline of the Void decks like Living End/Hollow One should I just mull until I have interaction against turn 0 leyline?Īgainst Nihil Spellbomb and Relic of Progenitus I suppose I just have to force them to use it or blow it up when they are tapped out. Now what I want to talk about is how to play against sideboard cards, and how aggressively should I mulligan for Natures Claim vs white decks which bring in Rest in Peace. I am debating between playing Insolent Neonate or Shriekhorn and if I should run 1 Scourge Devil or not.
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